Lead Level Designer
MotherDuck was an early university project where the lecturer provided the game and its mechanics but we had to create a level using a Melbourne landmark as inspiration. I was given the State Library Steps to use.
This 1v1 Multiplayer level focused on pathing, with a tunnel under the steps and high skill jumps available to the more skilled or reckless to get an advantage.
This was one of the first time I was able to use my knowledge of level design and convert it into a 3D space.