Game and Level Designer
In Castellum Mortis the player plays as a thief who has stolen a priceless painting for a haunted castle.
After removing the painting from the wall the spectre knights awake from there slumber and now patrol the castle and its battlements looking for the player.
In this stealth game you must avoid enemy vision cones with the goal to escape with the painting. If the player enters the vision cones the spectre knights will call out to their nearby brethren and chase you down.
If they touch you, you die.
This game was made in 6 weeks as part of a first year end of Year University Project at AIE Melbourne.